Full
Auto
Developed by Pseudo Interactive
Published by Sega
Xbox 360
Drive cars, shoot cars, destroy whole
buildings and win races. That’s
the moral of Full Auto’s story
- or complete lack of one. But there’s
nowt wrong with that.
Playing career mode takes you through
three classes of car – ‘slow
and boring’, ‘not as slow,
but a bit dull’ and ‘pretty
nippy and fun’. You then start
getting different weapons. At its
best, it’s Twisted Metal
meets Burnout,
but at its worst, it’s a very,
very poor man’s Burnout.
Still, it’s enjoyable online
and it will keep you engaged for at
least a few days.
Favourite moments include the rocket
and missile capable Warlord, blowing
up entire buildings and leaving mines
down alleyways for those behind you.
Top fun, though it does go stale
pretty quickly. Well worth a rental,
but not everyone will warrant this
worth buying.
3.5 out of 5
 
Dead or Alive 4
Developed by Team Ninja
Published by Microsoft Games Studios
Xbox 360
One-on-one and tag team fighting
action from the folk who brought you
Dead or Alive 1-3, Beach Vollyball,
DOA Ultimate and Ninja Gaiden.
DOA4 aspires to Virtua Fighter and
Tekken’s super-deep hardcore
fighting crowns, but it isn’t
as solid as either. We think this
is a mistake, as success is more about
memorising every move in the game
and less about logical, intuitive
reaction. Some welcome the added depth
of the four-choice reversal system,
but it's lost the accessibility of
the simpler DOA2.
Painful teething aside, it is enjoyable.
Some characters are still cheesy as
hell, with Jan Lee leading the troops
with his ultra-annoying fly kick move.
The online mode suffers from considerable
lag and the ‘quick game’
option is far from it. It puts you
in a lobby queue, like being at the
arcade, only without the B.O. or cigarette
burns on the joysticks.
If your lust for a fight is strong,
you could wait for Streetfighter Hyper
Fighting to appear on Xbox Live Arcade
or StreetFighter Alpha Collection
on PS2. Otherwise, this will likely
be the best fighter on Xbox 360 till
Capcom, Namco, or indeed Sega grace
the machine with their contributions
to anti-social behaviour.
Rent first to avoid disappointment.
3.5 out of 5
 
Castlevania: Curse of Darkness
Developed by Konami Japan
Published by Konami
PS2 and Xbox
Every decade, a castle appears out
of nowhere and some poor sod has to
go in and kill Dracula. This year,
it’s some guy called Hector
who forges devils for a living. That’s
like forging signatures, except it
involves turning pretty stones into
creatures that help you by killing
things or helping you jump over long
gaps.
The game is huge, with occasional
back tracking required once you gain
new abilities. It’s the best
3D Castlevania so far, although it
still suffers from the same ‘empty
long hallway syndrome’ as the
previous PS2 effort.
The fighting works well and combos
are fun and varied enough to explore,
but unless you’re a Castlevania
diehard, this won’t interest
you past the first half hour. It simply
takes too long to pick up the pace
- and when it does, it’s still
too slow.
Rent it if you must, but purchase
with caution. If you need your Castlevania
fix, go for the recent GBA double
pack, or the stupendously excellent
Castlevania: Dawn of Sorrow on Nintendo
DS.
2 out of 5
 
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